More config options regarding weapon attributes Since we are now busy updating the mod, please be patient, it is a lot of work for us to do since we effectively need to rewrite a large part of the whole mod.Īnyway, have fun with the new dungeons and the 2 bosses as well as with all the other stuff! However, we will still work on bugfixes for 1.12.2 and thus 1.12.2 will continue to receive bugfix updates. We will now begin updating the mod to a newer version of minecraft (well, soon, not instantly now). Potential fix for #302 and #305 (shader error)įixed banner base color always being blackįixed rendering of attached crown when elytry is in useįixed the attack vector of the giant tortoiseīefore you read on: This is the last update for 1.12.2. Moonlight and Sunshine swords now work properly Pirate captain now only teleports when he still has healing potions Support hills now try to adjust to the terrainĪnimations on geckolib mobs should now sync better Moved flying castle to it’s own dungeon config Improved block light performance (Strongholds from cqr should generate faster now) Vanilla endermen and the enderdragon are now of the creature type “VOID”, making them affected by spectral balsam Normal tnt and other explosives may not destroy blocks in dungeons anymore Traders may now automatically restock their trades over time (by default every 60 minutes one random trade restocks) We changed a lot in the structures so please delete your CQR folder before installing.Īdded special cqr tnt, it is meant for dungeon creators and is there to avoid tnt cheesing Mounting AI should be smarter now and doesn’t auto-add saddles anymore and will re-mount mounts that were owned by a cqr entity previouslyĮnder calamity tennis attack now always executes after 5 other tasks were executedĮnder calamity minions may no longer heal themselves or teleportįixed #342 (missing spawners in mountain snow castle)įixed #341 (Xiraxis spawns as a dummy / boss blocks don’t replace dummies)įixed #345 (wrongly rotated armor stands in r-castles)įixed out of bounds exceptions in plateausįixed auto-restocking of itself for tradesįixed animation jittering when game is pausedįixed potions of ender calamity minions never dropping (highly recommend you enchant your staffs and try to find as many spells as possible as on their own they are quite rubbish and difficult to obtain.Torch igniter AI only executes if the mob has a flint and steel now The statistics used to show damage for the staves where taken from creative mode, staves in survival that you find can vary in damage number and spell slots. The fire and light staffs are found in treasure chests, the others are in weapons chests. All staves have infinite durability, Left clicking will make you slap enemies doing 1 damage.Staffs can be found in dungeons as loot, with randomized spell damage, spell cost, and cool downs, as well as whether they are staffs, wands, or rosaries. The healing staff will NOT hold spells.If the staff has multiple spells, The Spell Change key will change the current spell. In the GUI you can put spells into the staffs. Sneak + right clicking with a staff will open a GUI. Every staff is imbued with different magic properties and provides the matter to cast spells. The magic staff, as well as all 11 spell types.
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