![]() ![]() But when I try to create a Prefab from my GameObject (drag and dropping in a folder) and. 4 Let's save the lightened object.- Save the gameobject containing my generated mesh (and other stuff) in its own prefab - Be able to modify the mesh I managed to save the mesh in its own asset file (using AssetDatabase CreateAsset and SaveAssets), and the edition still works after that. Let's take a look at Mesh Optimizer, a useful Unity asset for such situations. 2013 chevy sonic dash symbols 17 sept 2021. To make a dressing change, expand the Prefab of the object to be dressed from Asset in the Project column of Unity, select the mesh data contained in the Prefab, and check …unity - Save Generated GameObject as Prefab - Game Development Stack Exchange Save Generated GameObject as Prefab Ask Question Asked 4 years, 8 months ago Modified 4 years, 8 months ago Viewed 836 times 1 I've written a script which will automatically generate a Mesh, assign a MeshFilter, MeshRenderer, BoxCollider, and RigidBody.The solutions is: Instantiate …Jan 24, 2023 ![]() Unity hasn't provided such a method to save a nested prefab modification, but can be achieved by a trick. This is similar to the concept of inheritance in object-oriented ing UnityEngine using UnityEditor public class Example : MonoBehaviour Or you can use this free plugin to export OBJ: !/content/15862 Share business for sale bucks county pa The same requirement as your. As a default, a Prefab Variant inherits the objects and properties of the Prefab it is a variant of, but at the same time, you have the possibility both to override those properties and to add additional components and GameObjects. ![]()
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